TODO: Flesh Out
Unlike other tools, LancerEdit requires texture and material libraries to be open within the editor before being able to display them in the viewport. Missing textures/materials will be made evident through a default magenta material being applied.
Missing references may be found under Tools→Resources
The controls for the viewport will be familiar to those who have used the Unreal Engine 4 Editor. The camera and the model are moved independently using the mouse.
|LMB||Left Mouse Button|
|RMB||Right Mouse Button|
|LMB + Drag||Move the camera forward and backward/left and right|
|RMB + Drag||Rotate the camera|
|LMB + RMB + Drag||Strafes camera up and down|
|Ctrl + RMB||Rotates the model|