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Model Viewer

TODO: Flesh Out

Textures and Materials

Unlike other tools, LancerEdit requires texture and material libraries to be open within the editor before being able to display them in the viewport. Missing textures/materials will be made evident through a default magenta material being applied.

Missing references may be found under Tools→Resources

Viewport Controls

The controls for the viewport will be familiar to those who have used the Unreal Engine 4 Editor. The camera and the model are moved independently using the mouse.

LMBLeft Mouse Button
RMBRight Mouse Button
LMB + DragMove the camera forward and backward/left and right
RMB + DragRotate the camera
LMB + RMB + DragStrafes camera up and down
Ctrl + RMBRotates the model
lanceredit/model_viewer.txt · Last modified: 2018/12/05 10:04 by cmcging