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utf:ale:alchemy [2018/02/02 06:51] (current)
treewyrm created
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 +====== Alchemy particle system ======
  
 +===== Properties =====
 +
 +==== Simple properties ====
 +
 +=== Boolean ====
 +=== Integer ====
 +=== Number ====
 +=== String ====
 +
 +===== Nodes =====
 +
 +==== Emitters ====
 +Emitters generate particles within given volume and provided direction spread. Particles themselves have no visual representation and must be passed to appearance nodes to be seen.
 +
 +Each particle generated has several initial properties: position, orientation,​ motion vector and lifespan. Depending on hierarchy of node instances defined in effect block particles may or may not inherit transformation matrix of its emitter (or a completely different node).
 +
 +  * [[UTF:​ALE:​FxCubeEmitter|Cube]]
 +  * [[UTF:​ALE:​FxConeEmitter|Cone]]
 +  * [[UTF:​ALE:​FxSphereEmitter|Sphere]]
 +
 +==== Appearances ====
 +Appearances visualize particles that are generated by emitters.
 +
 +  * [[UTF:​ALE:​FxBasicAppearance|Billboard]]
 +  * [[UTF:​ALE:​FLDustAppearance|Dust]]
 +  * [[UTF:​ALE:​FxOrientedAppearance|Flat]]
 +  * [[UTF:​ALE:​FxParticleAppearance|Effect]]
 +  * [[UTF:​ALE:​FxMeshAppearance|Mesh]] ​
 +  * [[UTF:​ALE:​FxRectAppearance|Rectangle]]
 +  * [[UTF:​ALE:​FxPerpAppearance|Perpenicular]]
 +  * [[UTF:​ALE:​FLBeamAppearance|Beam]]
 +
 +==== Fields ====
 +Fields can affect position, orientation and motion vector of particles generated by emitters.
 +
 +  * [[UTF:​ALE:​FLBeamField|Beam anchor]]
 +  * [[UTF:​ALE:​FxRadialField|Radial gravity field]]
 +  * [[UTF:​ALE:​FxGravityField|Directional gravity field]]
 +  * [[UTF:​ALE:​FxCollideField|Collision surface field]]
 +  * [[UTF:​ALE:​FxAirField|Directional air field]]
 +  * [[UTF:​ALE:​FLDustField|Dust field]]
utf/ale/alchemy.txt ยท Last modified: 2018/02/02 06:51 by treewyrm