These are common materials also known as single pass materials. Two-sided variants (backface not culled) are indicated by Two suffix at the name.
| Type | Description |
|---|---|
| DcDt | Diffuse color + Diffuse texture |
| DcDtEc | Diffuse color + Diffuse texture + Emission color |
| DcDtOcOt | Diffuse color + Diffuse texture + Opacity color + Opacity texture |
| DcDtEcOcOt | Diffuse color + Diffuse texture + Emission color + Opacity color + Opacity texture |
| DcDtEt | Diffuse color + Diffuse texture + Emission texture |
| EcEt | Emission color + Emission texture |
| DcDtTwo | Two-sided variant of DcDt |
| DcDtEcTwo | Two-sided variant of DcDtEc |
| DcDtOcOtTwo | Two-sided variant of DcDtOcOt |
| DcDtEcOcOtTwo | Two-sided variant of DcDtEcOcOt |
Material uses vertex color for texture tint and adds vertex alpha to transparency of diffuse texture provided it’s in DXT5 format. Cannot be animated.
| Type | Description |
|---|---|
| Nebula | Diffuse texture tinted by vertex color with blending (ADD, SRCALPHA, ONE) |
| NebulaTwo | Two-sided variant of Nebula. |
Translucent shader effect with environment mapping applied. Cannot be animated.
| Type | Description |
|---|---|
| NomadMaterial | |
| NomadMaterialNoBendy |
Game defaults to this material if material referenced cannot be found in material library.
| Type | Description |
|---|---|
| NullMaterial | Plain transparent. |