These are common materials also known as single pass materials. Two-sided variants (backface not culled) are indicated by Two suffix at the name.
|DcDt||Diffuse color + Diffuse texture|
|DcDtEc||Diffuse color + Diffuse texture + Emission color|
|DcDtOcOt||Diffuse color + Diffuse texture + Opacity color + Opacity texture|
|DcDtEcOcOt||Diffuse color + Diffuse texture + Emission color + Opacity color + Opacity texture|
|DcDtEt||Diffuse color + Diffuse texture + Emission texture|
|EcEt||Emission color + Emission texture|
|DcDtTwo||Two-sided variant of DcDt|
|DcDtEcTwo||Two-sided variant of DcDtEc|
|DcDtOcOtTwo||Two-sided variant of DcDtOcOt|
|DcDtEcOcOtTwo||Two-sided variant of DcDtEcOcOt|
Material uses vertex color for texture tint and adds vertex alpha to transparency of diffuse texture provided it’s in DXT5 format. Cannot be animated.
|Nebula||Diffuse texture tinted by vertex color with blending (ADD, SRCALPHA, ONE)|
|NebulaTwo||Two-sided variant of Nebula.|
Translucent shader effect with environment mapping applied. Cannot be animated.
Game defaults to this material if material referenced cannot be found in material library.